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  1. #101
    Schermafbeelding van pascal247
    Technische vaardigheid
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    Flash Player 15.0.0.144 beta / Adobe Air 15.0.0.243 beta

    Download Flashplayer IE + Non-IE: http://labs.adobe.com/downloads/flashplayer.html
    Download AIR: http://labs.adobe.com/downloads/air.html

    Opgelost in flashplayer:
    • Stability and Security Fixes


    Opgelost in air:
    • ZD#1330[Comcast] CC Background Is over running (3802724)
    • [iOS][New Fast Packager]"Compilation failed while executing: compile-abc" error pops out when compiling application having SWF with large AS code.(3753783)
    • [iOS][New Fast Packager]Huge performace degradation is observed on packaging the apps for iOS device with new fast packaging when compared to packaging the same app with LegacyAOT.(3799548)


    Bekende problemen:
    • [Mozilla 1018846] EXC_BAD_ACCESS / KERN_INVALID_ADDRESS @ 0x6619e0 (3769458) (flash player)
    • [iOS][New Fast Packager]Packaging Feathers Components Explorer with -useLegacyAOT no results in reduced FPS.(3776055) (AIR)



    Nieuw in 15.x:
    (volledige changelog)
    • Stage3D “Standard” profile support for iOS and Android - In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features. At that time, the “Standard” profile was only available on desktop platforms. In the AIR 15 release we are extending this coverage to mobile platforms. If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform
    • Relaxing Stage3D Render Target Clear - In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
    • Improved support for browser zoom levels - Windows 8 - Flash Player now has improved support for browser zoom factors other than 100% on Internet Explorer on Windows 8.x. Devices, like the Microsoft Surface tablets, default to a zoom level of 150%. In the past, this could cause problems with Flash Player and some 3D content. With our new implementation, we can now scale the content and 3D buffers to keep everything aligned. In addition, Flash Player introduces an option to render to an increased Stage3D back buffer, rather than scaling, on browser zoom to keep the resolution of the rendered content high. This option allows to the stage3D buffer to change in size in synch with the change in the browser zoom factor. Developers are notified of this change with a new ZOOM_FACTOR_CHANGE event.
    • Flash Player Fullscreen Orientation Change - Windows- Flash Player will now detect and appropriately scale your content to fit best in a fullscreen display when your device orientation is changed. This change is specific to Windows and is implemented across all browsers. We're focusing on providing the best tablet experience possible. A resize event will fire when in fullscreen mode and the device orientation changes.
    • StageText.drawViewPortToBitmapData now supports Retina displays - Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData. While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays. Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
    • Improved Packaging Engine is now default - iOS - Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug.
    • AIR Cross Promotion - Adobe AIR 15 now supports cross promotion of AIR games for mobile devices.
    • Hardware video decoding on Chrome (PPAPI) for Windows - We're pleased to announce that hardware video decoding is now enabled by default for Chrome users on Windows.
    • Automatic software fall back with StageVideo - Flash Player 15 now supports a Software version of StageVideo that provides an automatic failover to the software version when hardware StageVideo is not available. To leverage this automatic failover, the swf apps need to be compiled for Flash Player 15 and above.



    labs.adobe.com

    Op de hoogte worden gehouden van de laatste updates? Abonneer je op het topic !

  2. #102
    Schermafbeelding van pascal247
    Technische vaardigheid
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    Flash Player 15.0.0.159 beta / Adobe Air 15.0.0.258 beta

    Download Flashplayer IE + Non-IE: http://labs.adobe.com/downloads/flashplayer.html
    Download AIR: http://labs.adobe.com/downloads/air.html

    Opgelost in flashplayer:
    • Stability and Security Fixes


    Opgelost in air:
    • Stability and Security Fixes


    Bekende problemen AIR:
    • iOS - Error on packaging simulator application with iphoneSimulator6.1 SDK. (3812917)
    • iOS 8 - Audio stops playing once microphone access is requested. (3801262)
    • iOS Fast Packager - FPS reduces for Feathers Components Explorer app on iPad when packaged with fast packager. (3776055)


    Nieuw in 15.x:
    (volledige changelog)
    • Stage3D “Standard” profile support for iOS and Android - In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features. At that time, the “Standard” profile was only available on desktop platforms. In the AIR 15 release we are extending this coverage to mobile platforms. If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform
    • Relaxing Stage3D Render Target Clear - In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
    • Improved support for browser zoom levels - Windows 8 - Flash Player now has improved support for browser zoom factors other than 100% on Internet Explorer on Windows 8.x. Devices, like the Microsoft Surface tablets, default to a zoom level of 150%. In the past, this could cause problems with Flash Player and some 3D content. With our new implementation, we can now scale the content and 3D buffers to keep everything aligned. In addition, Flash Player introduces an option to render to an increased Stage3D back buffer, rather than scaling, on browser zoom to keep the resolution of the rendered content high. This option allows to the stage3D buffer to change in size in synch with the change in the browser zoom factor. Developers are notified of this change with a new ZOOM_FACTOR_CHANGE event.
    • Flash Player Fullscreen Orientation Change - Windows- Flash Player will now detect and appropriately scale your content to fit best in a fullscreen display when your device orientation is changed. This change is specific to Windows and is implemented across all browsers. We're focusing on providing the best tablet experience possible. A resize event will fire when in fullscreen mode and the device orientation changes.
    • StageText.drawViewPortToBitmapData now supports Retina displays - Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData. While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays. Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
    • Improved Packaging Engine is now default - iOS - Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug.
    • AIR Cross Promotion - Adobe AIR 15 now supports cross promotion of AIR games for mobile devices.
    • Hardware video decoding on Chrome (PPAPI) for Windows - We're pleased to announce that hardware video decoding is now enabled by default for Chrome users on Windows.
    • Automatic software fall back with StageVideo - Flash Player 15 now supports a Software version of StageVideo that provides an automatic failover to the software version when hardware StageVideo is not available. To leverage this automatic failover, the swf apps need to be compiled for Flash Player 15 and above.



    labs.adobe.com

    Op de hoogte worden gehouden van de laatste updates? Abonneer je op het topic !

  3. #103
    Schermafbeelding van pascal247
    Technische vaardigheid
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    Windows 7 Home Premium 64 bits
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    Flash Player 15.0.0.170 beta / Adobe Air 15.0.0.258 beta (niet aangepast)

    Downloaden


    Changelog:
    Opgelost in flashplayer:
    • Corrects an issue injected in Flash Player 14.0.0.176 where some Windows network paths starting with "\\<pc_name>\<folder_name>\..."were not resolving. (3807009)
    • Corrects an issue with Adobe Access where a small number of Internet Explorer users were experiencing issues establishing protectedcontent streams (3788872)
    • [External] [Flash OCX] Network folder trouble. (3817063)
    • Stability and Security Fixes


    Opgelost in air:
    • [3781622] Runtime is built using Xcode 6 and iOS8 SDK.
    • [3809809] [iOS8 simulator] Installation on ipa fails on iOS8 simulator inside Xcode6 with " Unable to find dvtFoundationBundle " error
    • [3824523] [iPhone 6/6+] New icons support
    • [3801262] [iOS8] Requesting microphone access terminates all further audio
    • [3824552] [iOS8 simulator][iPhone6]Application doesn't launch in iPhone 6 and iPhone 6 plus simulator using -launchApp command
    • [3776055][Fast Packager] FPS reduces for Feathers Components Explorer app on iPad when packaged with fast packager
    • Stability and Security Fixes


    Bekende problemen AIR:
    • (AIR) 3820595 [Mac 10.9.4 only] Adobe AIR Installer.app is damage and can't be opened.


    Nieuw in 15.x:
    (volledige changelog)
    • Stage3D “Standard” profile support for iOS and Android - In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features. At that time, the “Standard” profile was only available on desktop platforms. In the AIR 15 release we are extending this coverage to mobile platforms. If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform
    • Relaxing Stage3D Render Target Clear - In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
    • Improved support for browser zoom levels - Windows 8 - Flash Player now has improved support for browser zoom factors other than 100% on Internet Explorer on Windows 8.x. Devices, like the Microsoft Surface tablets, default to a zoom level of 150%. In the past, this could cause problems with Flash Player and some 3D content. With our new implementation, we can now scale the content and 3D buffers to keep everything aligned. In addition, Flash Player introduces an option to render to an increased Stage3D back buffer, rather than scaling, on browser zoom to keep the resolution of the rendered content high. This option allows to the stage3D buffer to change in size in synch with the change in the browser zoom factor. Developers are notified of this change with a new ZOOM_FACTOR_CHANGE event.
    • Flash Player Fullscreen Orientation Change - Windows- Flash Player will now detect and appropriately scale your content to fit best in a fullscreen display when your device orientation is changed. This change is specific to Windows and is implemented across all browsers. We're focusing on providing the best tablet experience possible. A resize event will fire when in fullscreen mode and the device orientation changes.
    • StageText.drawViewPortToBitmapData now supports Retina displays - Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData. While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays. Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
    • Improved Packaging Engine is now default - iOS - Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug.
    • AIR Cross Promotion - Adobe AIR 15 now supports cross promotion of AIR games for mobile devices.
    • Hardware video decoding on Chrome (PPAPI) for Windows - We're pleased to announce that hardware video decoding is now enabled by default for Chrome users on Windows.
    • Automatic software fall back with StageVideo - Flash Player 15 now supports a Software version of StageVideo that provides an automatic failover to the software version when hardware StageVideo is not available. To leverage this automatic failover, the swf apps need to be compiled for Flash Player 15 and above.


    labs.adobe.com

    Op de hoogte worden gehouden van de laatste updates? Abonneer je op het topic !

  4. #104
    Schermafbeelding van pascal247
    Technische vaardigheid
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    Flash Player 15.0.0.183 beta / Adobe Air 15.0.0.289 beta

    Downloaden


    Changelog:
    Opgelost in flashplayer:
    • Added Stage3D support for the Nvidia Tegra K1 (3809317)
    • WebVTT captions are now displayed correctly after a mid-roll ad plays (3809912)
    • [Firefox][Windows] The FileReference.browse() dialog no longer appears behind the browser window. (3823025)
    • Stability and Security Fixes


    Opgelost in air:
    • Stability and Security Fixes


    Bekende problemen AIR:
    • [iPhone 6 Plus] [Launch image] A blank screen observed in apps when Default-568h@2x is packaged.
    • [iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.
    • [iPad 3 and later]iPhone Launch image(Default@2x.png) appears on iPad if iPhone launch images are packaged along with iPad launchimages.


    Nieuw in 15.x:
    (volledige changelog)
    • Stage3D “Standard” profile support for iOS and Android - In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features. At that time, the “Standard” profile was only available on desktop platforms. In the AIR 15 release we are extending this coverage to mobile platforms. If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform
    • Relaxing Stage3D Render Target Clear - In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
    • Improved support for browser zoom levels - Windows 8 - Flash Player now has improved support for browser zoom factors other than 100% on Internet Explorer on Windows 8.x. Devices, like the Microsoft Surface tablets, default to a zoom level of 150%. In the past, this could cause problems with Flash Player and some 3D content. With our new implementation, we can now scale the content and 3D buffers to keep everything aligned. In addition, Flash Player introduces an option to render to an increased Stage3D back buffer, rather than scaling, on browser zoom to keep the resolution of the rendered content high. This option allows to the stage3D buffer to change in size in synch with the change in the browser zoom factor. Developers are notified of this change with a new ZOOM_FACTOR_CHANGE event.
    • Flash Player Fullscreen Orientation Change - Windows- Flash Player will now detect and appropriately scale your content to fit best in a fullscreen display when your device orientation is changed. This change is specific to Windows and is implemented across all browsers. We're focusing on providing the best tablet experience possible. A resize event will fire when in fullscreen mode and the device orientation changes.
    • StageText.drawViewPortToBitmapData now supports Retina displays - Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData. While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays. Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
    • Improved Packaging Engine is now default - iOS - Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug.
    • AIR Cross Promotion - Adobe AIR 15 now supports cross promotion of AIR games for mobile devices.
    • Hardware video decoding on Chrome (PPAPI) for Windows - We're pleased to announce that hardware video decoding is now enabled by default for Chrome users on Windows.
    • Automatic software fall back with StageVideo - Flash Player 15 now supports a Software version of StageVideo that provides an automatic failover to the software version when hardware StageVideo is not available. To leverage this automatic failover, the swf apps need to be compiled for Flash Player 15 and above.


    labs.adobe.com

    Op de hoogte worden gehouden van de laatste updates? Abonneer je op het topic !

  5. #105
    Schermafbeelding van pascal247
    Technische vaardigheid
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    Adobe Flash Player 15.0.0.199 beta / Geen nieuwe Adobe Air versie

    Downloaden


    Changelog:
    Opgelost in flashplayer:
    • [Mac NPAPI] Adjusting the Camera/Microphone volume now works as expected (3826021)
    • [Safari][HTTP Live Streaming] Resolves a hang encountered when playing Multi-bitrate video streams (3835085)
    • [Windows ARM] Corrects an issue preventing Adobe Access authorization in some instances (3830754)
    • [HTTP Live Streaming] Adobe Video Engine no longer returns multiple TimedMetadata events (3834555)


    Opgelost in air:
    • Geen update


    Bekende problemen AIR:
    • [iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.
    • [iPad 3 and later]iPhone Launch image(Default@2x.png) appears on iPad if iPhone launch images are packaged along with iPad launch images.
    • [iPhone 6 Plus] [Launch Image]: Blank frame appears instead of launch image when only is packaged with application.


    Nieuw in 15.x:
    (volledige changelog)
    • Stage3D “Standard” profile support for iOS and Android - In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features. At that time, the “Standard” profile was only available on desktop platforms. In the AIR 15 release we are extending this coverage to mobile platforms. If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform
    • Relaxing Stage3D Render Target Clear - In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
    • Improved support for browser zoom levels - Windows 8 - Flash Player now has improved support for browser zoom factors other than 100% on Internet Explorer on Windows 8.x. Devices, like the Microsoft Surface tablets, default to a zoom level of 150%. In the past, this could cause problems with Flash Player and some 3D content. With our new implementation, we can now scale the content and 3D buffers to keep everything aligned. In addition, Flash Player introduces an option to render to an increased Stage3D back buffer, rather than scaling, on browser zoom to keep the resolution of the rendered content high. This option allows to the stage3D buffer to change in size in synch with the change in the browser zoom factor. Developers are notified of this change with a new ZOOM_FACTOR_CHANGE event.
    • Flash Player Fullscreen Orientation Change - Windows- Flash Player will now detect and appropriately scale your content to fit best in a fullscreen display when your device orientation is changed. This change is specific to Windows and is implemented across all browsers. We're focusing on providing the best tablet experience possible. A resize event will fire when in fullscreen mode and the device orientation changes.
    • StageText.drawViewPortToBitmapData now supports Retina displays - Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData. While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays. Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
    • Improved Packaging Engine is now default - iOS - Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug.
    • AIR Cross Promotion - Adobe AIR 15 now supports cross promotion of AIR games for mobile devices.
    • Hardware video decoding on Chrome (PPAPI) for Windows - We're pleased to announce that hardware video decoding is now enabled by default for Chrome users on Windows.
    • Automatic software fall back with StageVideo - Flash Player 15 now supports a Software version of StageVideo that provides an automatic failover to the software version when hardware StageVideo is not available. To leverage this automatic failover, the swf apps need to be compiled for Flash Player 15 and above.


    labs.adobe.com

    Op de hoogte worden gehouden van de laatste updates? Abonneer je op het topic !

  6. #106
    Schermafbeelding van pascal247
    Technische vaardigheid
    3. Ervaren
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    Flash Player 15.0.0.207 beta / Adobe Air 15.0.0.328 beta

    Downloaden


    Changelog:
    Opgelost in flashplayer:
    • [Mac] Added support for GL_TEXTURE_RECTANGLE (3835486)
    • [Windows] Resolves an issue injected in Flash Player 14. The standalone uninstaller will now prompt you to close Firefox if it's open.
    • Introduced MMS.cfg workaround for users with redirected home directories using junction files (3819045)


    Opgelost in air:
    • Crash on iOS devices on calling CameraRoll.LoadPromise function with new fast packaging engine.
    • Adobe AIR Runtime initiates the wrong launch image , when and images are packaged.
    • Launch image is not appearing in standard display mode on iPhone 6 Plus.


    Bekende problemen AIR:
    • [iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.
    • [iPhone 6 Plus] iPad Launch image appears on iPhone 6 Plus in standard display mode, when both iPhone and iPad launch images are packaged together.
    • Unable to install the application from Flash Pro CC on iOS simulator after updating iOS SDK and iPhone simulator with 7.1
    • Hurlant.Base64 encode doesn't work with new fast packaging engine.
    • iOS tlfText not rendering, when application is packaged with new fast packaging engine.
    • Shared apps are crashing on android.


    Nieuw in 15.x:
    (volledige changelog)
    • Stage3D “Standard” profile support for iOS and Android - In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features. At that time, the “Standard” profile was only available on desktop platforms. In the AIR 15 release we are extending this coverage to mobile platforms. If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform
    • Relaxing Stage3D Render Target Clear - In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
    • Improved support for browser zoom levels - Windows 8 - Flash Player now has improved support for browser zoom factors other than 100% on Internet Explorer on Windows 8.x. Devices, like the Microsoft Surface tablets, default to a zoom level of 150%. In the past, this could cause problems with Flash Player and some 3D content. With our new implementation, we can now scale the content and 3D buffers to keep everything aligned. In addition, Flash Player introduces an option to render to an increased Stage3D back buffer, rather than scaling, on browser zoom to keep the resolution of the rendered content high. This option allows to the stage3D buffer to change in size in synch with the change in the browser zoom factor. Developers are notified of this change with a new ZOOM_FACTOR_CHANGE event.
    • Flash Player Fullscreen Orientation Change - Windows- Flash Player will now detect and appropriately scale your content to fit best in a fullscreen display when your device orientation is changed. This change is specific to Windows and is implemented across all browsers. We're focusing on providing the best tablet experience possible. A resize event will fire when in fullscreen mode and the device orientation changes.
    • StageText.drawViewPortToBitmapData now supports Retina displays - Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData. While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays. Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
    • Improved Packaging Engine is now default - iOS - Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug.
    • AIR Cross Promotion - Adobe AIR 15 now supports cross promotion of AIR games for mobile devices.
    • Hardware video decoding on Chrome (PPAPI) for Windows - We're pleased to announce that hardware video decoding is now enabled by default for Chrome users on Windows.
    • Automatic software fall back with StageVideo - Flash Player 15 now supports a Software version of StageVideo that provides an automatic failover to the software version when hardware StageVideo is not available. To leverage this automatic failover, the swf apps need to be compiled for Flash Player 15 and above.


    labs.adobe.com

    Op de hoogte worden gehouden van de laatste updates? Abonneer je op het topic !

  7. #107
    Schermafbeelding van pascal247
    Technische vaardigheid
    3. Ervaren
    Besturingssysteem
    Windows 7 Home Premium 64 bits
    Antivirus
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    Firewall
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    Berichten
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    Flash Player 16.0.0.219 beta / Adobe Air 16.0.0.214 beta

    Downloaden


    Changelog:
    Opgeloste problemen in Flash Player
    • Multiple security and stability issues


    Opgeloste problemen in AIR
    • Multiple security and stability issues


    Bekende problemen
    • [iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.
    • [iPhone 6 Plus] iPad Launch image is displayed on iPhone 6 Plus in standard display mode.
    • Unable to install the application on iOS Simulator after updating iOS SDK and iPhone simulator with 7.1.
    • [HMAOT] Hurlant Base64,encode doesn't work with new fast packaging engine.
    • iOS tlfText not rendering, when application packaged with new fast packaging engine.



    Nieuw in 16.x:
    (volledige changelog)
    • VideoTexture Support in AIR (Windows & Mac Beta) - We've introduced a new ActionScript feature that allows hardware accelerated video to be used as a source texture in a Stage3D environment. Currently, using video with Stage3D requires the use of the Video object, which is not accelerated, and manipulation of the bitmap representations of the video frames. This new feature, called VideoTexture, allows direct access to a texture object that is sourced from a Netstream or Camera object. As of the first Flash Player 16 beta this feature is now available on both AIR Mac and Windows.
    • Stage3D Wireframe Mode Support - To help designers and developers create robust and efficient 3D content, we've added Wireframe support into AIR desktop. This option can be changed by setting Context3D's setFillMode() to "wireframe" or "solid".
    • PPAPI Installers for Windows and Mac - We're pleased to announce that we now have PPAPI installers for the standard version of Flash Player for Windows and Mac. Previously, this version of the Player was available only as an integrated component of Google Chrome. With the introduction of these installers, Flash Player is now available for all Chromium based browsers using the PPAPI interface. Please note that these installers are not required nor used by Google Chrome. Chrome will continue to include Flash Player without requiring any additional installation.


    labs.adobe.com

    Op de hoogte worden gehouden van de laatste updates? Abonneer je op het topic !

  8. #108
    Schermafbeelding van pascal247
    Technische vaardigheid
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    Windows 7 Home Premium 64 bits
    Antivirus
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    Firewall
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    Berichten
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    Flash Player 16.0.0.228 beta / Adobe Air 16.0.0.222 beta

    Downloaden


    Changelog:
    Opgeloste problemen in Flash Player
    • Multiple security and stability issues


    Opgeloste problemen in AIR
    • [Android 5.0] Stage3D fails to create context on Android 5.0.
    • Crash on iOS devices on calling CameraRoll.LoadPromise function with new fast packaging engine.
    • [Launch Image] Adobe Air Runtime initiates the wrong launch image (default@2x.png), when and images are packaged.
    • [iPhone 6 Plus] Launch image is not appearing on iPhone 6 Plus in standard display mode.
    • Multiple security and stability issues


    Bekende problemen
    • [iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.
    • [iPhone 6 Plus] iPad Launch image is displayed on iPhone 6 Plus in standard display mode.
    • Unable to install the application on iOS Simulator after updating iOS SDK and iPhone simulator with 7.1.
    • [HMAOT] Hurlant Base64,encode doesn't work with new fast packaging engine.
    • iOS tlfText not rendering, when application packaged with new fast packaging engine.
    • [VideoTexture] Mac VideoTexture support temporarily disabled to correct a bug that occurred in shared Flash Player code. Will come back shortly.



    Nieuw in 16.x:
    (volledige changelog)
    • VideoTexture Support in AIR (Windows & Mac Beta) - We've introduced a new ActionScript feature that allows hardware accelerated video to be used as a source texture in a Stage3D environment. Currently, using video with Stage3D requires the use of the Video object, which is not accelerated, and manipulation of the bitmap representations of the video frames. This new feature, called VideoTexture, allows direct access to a texture object that is sourced from a Netstream or Camera object. As of the first Flash Player 16 beta this feature is now available on both AIR Mac and Windows.
    • Stage3D Wireframe Mode Support - To help designers and developers create robust and efficient 3D content, we've added Wireframe support into AIR desktop. This option can be changed by setting Context3D's setFillMode() to "wireframe" or "solid".
    • PPAPI Installers for Windows and Mac - We're pleased to announce that we now have PPAPI installers for the standard version of Flash Player for Windows and Mac. Previously, this version of the Player was available only as an integrated component of Google Chrome. With the introduction of these installers, Flash Player is now available for all Chromium based browsers using the PPAPI interface. Please note that these installers are not required nor used by Google Chrome. Chrome will continue to include Flash Player without requiring any additional installation.


    labs.adobe.com

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  9. #109
    Schermafbeelding van pascal247
    Technische vaardigheid
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    Flash Player 16.0.0.233 beta / Geen update voor Adobe Air

    Downloaden


    Changelog:
    Opgeloste problemen in Flash Player
    • [Mac 10.10] Flash Player shows "plug-in failure" when system language is Hebrew.(Bug 3847876)
    • [Win 8][IE 11][Chrome] Print to printer prints only one page.(Bug 3824360)
    • Multiple security and stability issues


    Opgeloste problemen in AIR
    • Multiple security and stability issues


    Bekende problemen
    • Chrome Only - Incorrect dialog box opened for Global Security Settings Panel - Add Folder. (Bug:3835505)
    • Firefox Only - Unresponsive Plugin while trying to add a file in trysted location with Global security settings panel. (Bug: 3835595)
    • Chrome- Capabilities.touchscreenType always returns none in PPAPI. (Bug 3842982)


    Nieuw in 16.x:
    (volledige changelog)
    • VideoTexture Support in AIR (Windows & Mac Beta) - We've introduced a new ActionScript feature that allows hardware accelerated video to be used as a source texture in a Stage3D environment. Currently, using video with Stage3D requires the use of the Video object, which is not accelerated, and manipulation of the bitmap representations of the video frames. This new feature, called VideoTexture, allows direct access to a texture object that is sourced from a Netstream or Camera object. As of the first Flash Player 16 beta this feature is now available on both AIR Mac and Windows.
    • Stage3D Wireframe Mode Support - To help designers and developers create robust and efficient 3D content, we've added Wireframe support into AIR desktop. This option can be changed by setting Context3D's setFillMode() to "wireframe" or "solid".
    • Stage3D - Standard Constrained Profile - In version 14 of the Runtime we added the new Standard profile to desktop systems. In Version 15 we expanded that to mobile devices in AIR. In Flash Player 16 we've added a new Standard Constrained profile. Like Baseline Constrained, Standard Constrained targets older and lower powered GPUs on both desktop and mobile devices. While Standard profile reached ~21% of iOS devices, Standard Constrained can now reach
      more than 85%.
    • PPAPI Installers for Windows and Mac - We're pleased to announce that we now have PPAPI installers for the standard version of Flash Player for Windows and Mac. Previously, this version of the Player was available only as an integrated component of Google Chrome. With the introduction of these installers, Flash Player is now available for all Chromium based browsers using the PPAPI interface. Please note that these installers are not required nor used by Google Chrome. Chrome will continue to include Flash Player without requiring any additional installation.
    • FSCommand Internet Explorer Change - Extended Beta - This feature changes Flash Player’s handling of the FSCommand for Internet Explorer (IE) version 11 running in Edge mode. Currently, the method of invoking Flash Player FSCommand differs between that for IE and that for non-IE browsers. For IE, Flash Player fires a registered event handler for FSCommand; For non-IE browsers, a corresponding JavaScript callback function is invoked. This change will directly invoke the JavaScript callback function for FSCommand With IE 11, as is done for non-IE browsers, rather than use the event handling method.


    labs.adobe.com

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  10. #110
    Schermafbeelding van pascal247
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    Flash Player 16.0.0.240 beta / Geen update voor Adobe Air

    Downloaden


    Changelog:
    Opgeloste problemen in Flash:
    • security and stability issues


    Nieuw in 16.x:
    (volledige changelog)
    • VideoTexture Support in AIR (Windows & Mac Beta) - We've introduced a new ActionScript feature that allows hardware accelerated video to be used as a source texture in a Stage3D environment. Currently, using video with Stage3D requires the use of the Video object, which is not accelerated, and manipulation of the bitmap representations of the video frames. This new feature, called VideoTexture, allows direct access to a texture object that is sourced from a Netstream or Camera object. As of the first Flash Player 16 beta this feature is now available on both AIR Mac and Windows.
    • Stage3D Wireframe Mode Support - To help designers and developers create robust and efficient 3D content, we've added Wireframe support into AIR desktop. This option can be changed by setting Context3D's setFillMode() to "wireframe" or "solid".
    • Stage3D - Standard Constrained Profile - In version 14 of the Runtime we added the new Standard profile to desktop systems. In Version 15 we expanded that to mobile devices in AIR. In Flash Player 16 we've added a new Standard Constrained profile. Like Baseline Constrained, Standard Constrained targets older and lower powered GPUs on both desktop and mobile devices. While Standard profile reached ~21% of iOS devices, Standard Constrained can now reach
      more than 85%.
    • PPAPI Installers for Windows and Mac - We're pleased to announce that we now have PPAPI installers for the standard version of Flash Player for Windows and Mac. Previously, this version of the Player was available only as an integrated component of Google Chrome. With the introduction of these installers, Flash Player is now available for all Chromium based browsers using the PPAPI interface. Please note that these installers are not required nor used by Google Chrome. Chrome will continue to include Flash Player without requiring any additional installation.
    • FSCommand Internet Explorer Change - Extended Beta - This feature changes Flash Player’s handling of the FSCommand for Internet Explorer (IE) version 11 running in Edge mode. Currently, the method of invoking Flash Player FSCommand differs between that for IE and that for non-IE browsers. For IE, Flash Player fires a registered event handler for FSCommand; For non-IE browsers, a corresponding JavaScript callback function is invoked. This change will directly invoke the JavaScript callback function for FSCommand With IE 11, as is done for non-IE browsers, rather than use the event handling method.


    labs.adobe.com

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  11. #111
    Schermafbeelding van pascal247
    Technische vaardigheid
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    Antivirus
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    Flash Player 16.0.0.280 beta / Geen update voor Adobe air

    Downloaden


    Changelog:
    Opgeloste problemen in Flash:
    • Security and stability issues


    Nieuw in 16.x:
    (volledige changelog)
    • VideoTexture Support in AIR (Windows & Mac Beta) - We've introduced a new ActionScript feature that allows hardware accelerated video to be used as a source texture in a Stage3D environment. Currently, using video with Stage3D requires the use of the Video object, which is not accelerated, and manipulation of the bitmap representations of the video frames. This new feature, called VideoTexture, allows direct access to a texture object that is sourced from a Netstream or Camera object. As of the first Flash Player 16 beta this feature is now available on both AIR Mac and Windows.
    • Stage3D Wireframe Mode Support - To help designers and developers create robust and efficient 3D content, we've added Wireframe support into AIR desktop. This option can be changed by setting Context3D's setFillMode() to "wireframe" or "solid".
    • Stage3D - Standard Constrained Profile - In version 14 of the Runtime we added the new Standard profile to desktop systems. In Version 15 we expanded that to mobile devices in AIR. In Flash Player 16 we've added a new Standard Constrained profile. Like Baseline Constrained, Standard Constrained targets older and lower powered GPUs on both desktop and mobile devices. While Standard profile reached ~21% of iOS devices, Standard Constrained can now reach
      more than 85%.
    • PPAPI Installers for Windows and Mac - We're pleased to announce that we now have PPAPI installers for the standard version of Flash Player for Windows and Mac. Previously, this version of the Player was available only as an integrated component of Google Chrome. With the introduction of these installers, Flash Player is now available for all Chromium based browsers using the PPAPI interface. Please note that these installers are not required nor used by Google Chrome. Chrome will continue to include Flash Player without requiring any additional installation.
    • FSCommand Internet Explorer Change - Extended Beta - This feature changes Flash Player’s handling of the FSCommand for Internet Explorer (IE) version 11 running in Edge mode. Currently, the method of invoking Flash Player FSCommand differs between that for IE and that for non-IE browsers. For IE, Flash Player fires a registered event handler for FSCommand; For non-IE browsers, a corresponding JavaScript callback function is invoked. This change will directly invoke the JavaScript callback function for FSCommand With IE 11, as is done for non-IE browsers, rather than use the event handling method.


    labs.adobe.com

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  12. #112
    Schermafbeelding van pascal247
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    Flash Player 17.0.0.93 beta / Adobe air 17.0.0.96 beta

    Downloaden


    Nieuw in 17.x:
    (volledige changelog)
    • We've introduced a new ActionScript feature that allows hardware accelerated video to be used as a source texture in a Stage3D environment. Currently, using video with Stage3D requires the use of the Video object, which is not accelerated, and manipulation of the bitmap representations of the video frames. This new feature, called VideoTexture, allows direct access to a texture object that is sourced from a Netstream or Camera object. As of the first Flash Player 17 beta this feature is back and now available on AIR Mac, Windows and iOS.
    • Stage3D - Standard Extended Profile for Mobile - In version 14 of the Runtime we added the new Standard profile to desktop systems. In Version 15 we expanded that to mobile devices in AIR.
      In Flash Player 16 we added a new Standard Constrained profile. Now with version 17 we're adding a new Standard Extended Profile for iOS and Android devices that support GLES3 which is a new constant in Context3DProfile class. Availability of “standardExtended" profile indicates the availability of AGAL3. The same profile name can then be used in requestContext3D and requestContext3DMatchingProfiles methods of Stage3D. The “standardExtended” profile requires OpenGL ES 3.0 on mobile platform. Nowadays, there are many high-end smartphones and tablets that have support for OpenGL ES3.0, (iPhone 5S/6/6 Plus, iPad Air, Samsung S5, Samsung Note3, Nexus 5/9/ etc.). AGAL3 increases register limits for vertex attributes, fragment constants and tokens. While we're focusing on mobile first, we anticipate bringing this functionality to the desktop in a future update.
    • ADT Packaging time Improvement with Support for Parallel Compilation In AIR 16, we introduced support for compilation and packaging of iOS applications for both 32 bit and 64 bit platforms. With this improvement, we can now compile 32 and 64 bit architecture in parallel to cut packaging times up to 50 percent.


    labs.adobe.com
    Laatst gewijzigd door pascal247; 01-03-15 om 18:48.

    Op de hoogte worden gehouden van de laatste updates? Abonneer je op het topic !

  13. #113
    Schermafbeelding van pascal247
    Technische vaardigheid
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    Flash Player 17.0.0.123 beta / Adobe air 17.0.0.123 beta

    Downloaden


    Changelog flashplayer:
    • Security and stability issues


    Changelog Air:
    • AIR Desktop] Graphical Glitches when bitmap scaling property is set to some negative value and smoothing property set to
    • true.(3916063)
    • [iOS simulator] On packaging ipa for simulator with Xcode 5, “ Application architecture is not supported on ios” error message appears.
    • [iOS] App Crashes when publishing app with deployment Ad hoc + Fast packager with Feathers Button and Bitmap Fonts
    • [iOS]Runtime Error #1074 while initializing app, if static constant is defined in Class.
    • [Android] Cameraroll API doesn't work with Android Photos applications.
    • [Android] Crash in Air for Android for Netconnection.connect()


    Nieuw in 17.x:
    (volledige changelog)
    • We've introduced a new ActionScript feature that allows hardware accelerated video to be used as a source texture in a Stage3D environment. Currently, using video with Stage3D requires the use of the Video object, which is not accelerated, and manipulation of the bitmap representations of the video frames. This new feature, called VideoTexture, allows direct access to a texture object that is sourced from a Netstream or Camera object. As of the first Flash Player 17 beta this feature is back and now available on AIR Mac, Windows and iOS.
    • Stage3D - Standard Extended Profile for Mobile - In version 14 of the Runtime we added the new Standard profile to desktop systems. In Version 15 we expanded that to mobile devices in AIR.
      In Flash Player 16 we added a new Standard Constrained profile. Now with version 17 we're adding a new Standard Extended Profile for iOS and Android devices that support GLES3 which is a new constant in Context3DProfile class. Availability of “standardExtended" profile indicates the availability of AGAL3. The same profile name can then be used in requestContext3D and requestContext3DMatchingProfiles methods of Stage3D. The “standardExtended” profile requires OpenGL ES 3.0 on mobile platform. Nowadays, there are many high-end smartphones and tablets that have support for OpenGL ES3.0, (iPhone 5S/6/6 Plus, iPad Air, Samsung S5, Samsung Note3, Nexus 5/9/ etc.). AGAL3 increases register limits for vertex attributes, fragment constants and tokens. While we're focusing on mobile first, we anticipate bringing this functionality to the desktop in a future update.
    • ADT Packaging time Improvement with Support for Parallel Compilation In AIR 16, we introduced support for compilation and packaging of iOS applications for both 32 bit and 64 bit platforms. With this improvement, we can now compile 32 and 64 bit architecture in parallel to cut packaging times up to 50 percent.


    labs.adobe.com

    Op de hoogte worden gehouden van de laatste updates? Abonneer je op het topic !

  14. #114
    Schermafbeelding van pascal247
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    Flash Player 18.0.0.95 beta / Adobe air 18.0.0.96 beta

    Downloaden


    Nieuw in 18.x:
    (volledige changelog)
    Improve Flash Player Install Process - We have had consistent feedback from our customers that they prefer not to shut down their browser(s) to simply install Flash Player. This feature attempts to remove this requirement whenever possible. On the Macintosh, the installer will no longer display a dialog to shutdown the currently running browsers or applications that are using Flash Player. In most cases, the same is true on Windows. However, on Windows, if a user is performing a "re-install" of the same version of Flash Player, the installer will require that the application using Flash Player be closed so that files can be unlocked and overwritten. Once the installation is completed, the user is notified that the browser may need to be restarted to use the newly nstalled Flash Player. This restart requirement is dependent on the browser. For example, Mozilla Firefox does not require a restart. Simply refreshing the webpage or opening a new tab in Firefox will detect and use the new Flash Player version. Other browser may end up using the previously installed version of Flash Player until a restart is performed. We will continue to work with the browser vendors to remove this restriction and reduce restarts as much as possible.

    Audio APIs added to Flash Player NPAPI - We have added the ability for NPAPI compatible browsers and applications to query the player and detect if audio is currently being played and the ability to mute. This new feature will allow applications to alert the user if audio is being played and give them the ability to mute, even if the Flash content does not.

    Build Number in AIR iOS - This feature will allow developers to update only the build number while keeping the version number same so that their application is availablequickly on Testflight for beta testing. Now <versionLabel> tag will be used to populate CFBundleShortVersionString and <versionNumber> for CFBundleVersion. Previously we used only <versionNumber> to populate both the keys in info.plist. CFBundleShortVersionString will be the final release version application version of the application. This is useful in case of TestFlight because if developers do only minor changes in application , then they can only update CFBundleVersion to skip the app review phase by Apple(which is time consuming).

    ADT Packaging Time Improvement with Support for Parallel Compilation for iOS - Air 18 introduced multi-threading support in compiler. With this improvement, we have gained around 20% in packaging time on the top of last improvement which was made in Air 17.

    Stage3D - Standard Extended Profile for Desktop - In version 17 Standard Extended Profile was introduced on iOS and Android devices which support GLES3. In version 18, Standard Extended Profile support is added for Flash and AIR Desktop. It is represented by a new constant ‘STANDARD_EXTENDED’ in the Context3DProfile class. This constant can be used in the equestContext3D and requestContext3DMatchingProfiles methods of Stage3D. The “standardExtended”
    profile can only be accessed if the swf version is 28 or more.

    Browser Zoom Factor for PPAPI Plugin and non-Win 8x ActiveX - We've introduced a feature that proposes scaling of Flash content in the web browser in response to web page zoom factor change.

    ETC2 Support for ATF - With OpenGL ES 3.0 a new texture compression technique i.e. ETC2 (Ericsson Texture Compression 2) was introduced as a standard feature. ATF (Adobe Texture Format) is a container format provided by Adobe for different compression formats supported by different platforms. It supported three gpu texture compression formats till now which are DXT1/5(desktop), ETC1 (Ericsson Texture Compression 1) (android) and PVRTC (iOS). In AIR SDK 18, ETC2 support is added (Ericsson Texture Compression 2) in ATF. Now app developers can use ATF with ETC2 which will work both on Android and iOS devices which are OpenGL ES 3.0 compliant.

    labs.adobe.com

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  15. #115
    Schermafbeelding van pascal247
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    Flash Player 18.0.0.186 beta / Geen nieuwe release voor Adobe Air

    Downloaden


    Changelog Adobe Flash player
    • Adobe Access content no longer erroneously throws error 3307:1000213 instead of error 3357 (4005711)
    • Chrome: Adobe Access protected content no longer throws Error 3007 when playing content on a clean machine (4005569)
    • Chrome Windows: Resolves a video flickering problem on the Voo video player (3993579)
    • ChromeOS: Resolves a video playback problem on xfinitytv.comcast.net (3997928)
    • ChromeOS: Resolves video playback with HTTP live streams (3962722)
    • Mac Firefox - Resolves an issue introduced in Flash Player 16.0.0.305 that caused some hardware accelerated content to no longer render (Mozilla 1134027, 3937398)
    • Win10 - IE - Fixes artifacts when rendering some Stage3D shaders (3999178)
    • Win10 - Edge - Resolves an issue related to mouse-clicks not being registered (4001915)
    • Win10 - Edge - The Flash broker is now correctly unloaded when Edge is terminated (3942055)
    • Win10 - Edge - The file chooser and print dialogs are now correctly displayed (3959673)
    • Win10 - Edge - Right-Click context menu is now working as expected (3987402)
    • Win10 - Edge - Webcam streams now work as expected in Adobe Connect (3987408)
    • Win10 - Edge - The "Allow full-screen with keyboard controls?" dialog is now correctly displayed (3960335)
    • Win10 - Edge - The mouse cursor is now correctly displayed in TextFields when the user clicks (3971736)
    • Win10 - Edge - Disabled options are now displayed as greyed-out in the Context Menu (4006006)
    • Win10 - Edge - The inline privacy UI now correctly accepts clicks (3960247)
    • security and stability fixes



    Nieuw in 18.x:
    (volledige changelog)
    Improve Flash Player Install Process - We have had consistent feedback from our customers that they prefer not to shut down their browser(s) to simply install Flash Player. This feature attempts to remove this requirement whenever possible. On the Macintosh, the installer will no longer display a dialog to shutdown the currently running browsers or applications that are using Flash Player. In most cases, the same is true on Windows. However, on Windows, if a user is performing a "re-install" of the same version of Flash Player, the installer will require that the application using Flash Player be closed so that files can be unlocked and overwritten. Once the installation is completed, the user is notified that the browser may need to be restarted to use the newly nstalled Flash Player. This restart requirement is dependent on the browser. For example, Mozilla Firefox does not require a restart. Simply refreshing the webpage or opening a new tab in Firefox will detect and use the new Flash Player version. Other browser may end up using the previously installed version of Flash Player until a restart is performed. We will continue to work with the browser vendors to remove this restriction and reduce restarts as much as possible.

    Audio APIs added to Flash Player NPAPI - We have added the ability for NPAPI compatible browsers and applications to query the player and detect if audio is currently being played and the ability to mute. This new feature will allow applications to alert the user if audio is being played and give them the ability to mute, even if the Flash content does not.

    Build Number in AIR iOS - This feature will allow developers to update only the build number while keeping the version number same so that their application is availablequickly on Testflight for beta testing. Now <versionLabel> tag will be used to populate CFBundleShortVersionString and <versionNumber> for CFBundleVersion. Previously we used only <versionNumber> to populate both the keys in info.plist. CFBundleShortVersionString will be the final release version application version of the application. This is useful in case of TestFlight because if developers do only minor changes in application , then they can only update CFBundleVersion to skip the app review phase by Apple(which is time consuming).

    ADT Packaging Time Improvement with Support for Parallel Compilation for iOS - Air 18 introduced multi-threading support in compiler. With this improvement, we have gained around 20% in packaging time on the top of last improvement which was made in Air 17.

    Stage3D - Standard Extended Profile for Desktop - In version 17 Standard Extended Profile was introduced on iOS and Android devices which support GLES3. In version 18, Standard Extended Profile support is added for Flash and AIR Desktop. It is represented by a new constant ‘STANDARD_EXTENDED’ in the Context3DProfile class. This constant can be used in the equestContext3D and requestContext3DMatchingProfiles methods of Stage3D. The “standardExtended”
    profile can only be accessed if the swf version is 28 or more.

    Browser Zoom Factor for PPAPI Plugin and non-Win 8x ActiveX - We've introduced a feature that proposes scaling of Flash content in the web browser in response to web page zoom factor change.

    ETC2 Support for ATF - With OpenGL ES 3.0 a new texture compression technique i.e. ETC2 (Ericsson Texture Compression 2) was introduced as a standard feature. ATF (Adobe Texture Format) is a container format provided by Adobe for different compression formats supported by different platforms. It supported three gpu texture compression formats till now which are DXT1/5(desktop), ETC1 (Ericsson Texture Compression 1) (android) and PVRTC (iOS). In AIR SDK 18, ETC2 support is added (Ericsson Texture Compression 2) in ATF. Now app developers can use ATF with ETC2 which will work both on Android and iOS devices which are OpenGL ES 3.0 compliant.

    labs.adobe.com

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